![]() Sozu: potions can already be difficult to use at the right times in higher ascensions.Astrolabe: more controlled version of pandora's box works to your benefit much more often.Philosopher's Stone: you only really notice its downside facing the birbs.Runic Pyramid: great for setting up fatal hits and generally having the most options available.Velvet Choker: ironclad is not generally a combo-heavy playstyle. ![]() Tier 2 - Always pick unless Tier 1 available Slaver's Collar: energy when it really matters.Cursed Key: downside easily mitigated/turned into a strength, or for ~200 gold at a store.Mark of Pain: downside easily mitigated/turned into a strength.StS is basically Edge-Cases: The Game, but this is how I would generally rank them: I won't always take every energy relic over Black Blood in every situation, but outside of particularly nasty drawbacks I'm going to take energy over Black Blood.įor Ironclad, I think you can roughly sort the boss relics into tiers. That saves way more HP in the long run than Black Blood ever will. A challenge is welcome, but rolling the dice - which is all that the latter stages of Slay is - gets very boring very fast.Having an energy relic means you can play an extra defend every single round, or duck entire rounds' worth of attacks by playing more damage to end the fight faster. The developers ruined an otherwise excellent deck-building experience with ridiculously imbalanced difficulty. It is *possible*, but will require you to get every requisite card, in a particular order, while landing only on enemies that it is possible to defeat. Your capacity to slay the heart has virtually nothing to do with skill, and is entirely based on luck. UPDATE: Dropped the score from a 6 to a 4 due to the absurd end-game difficulty. Why bother to keep playing if it all comes down to dumb luck? An enormous disappointment. This turns what was an absolutely thrilling and addictive experience into a lame, frustrating grind. Enemies are idiotically overpowered, and minor mistakes can be catastrophic. In StS, if you don't luck out and get the exact right combination of cards, at exactly the right point in the game, you're totally effed. In a genre classic such as Hades, the player is rewarded for experimenting with different builds based on drops. The problem is that the endgame - once you have cleared the base quest with all three characters - is preposterously difficult, even for a Roguelike. The problem is that the endgame - once you have cleared the base quest with all three Slay the Spire is a great game.to a point. Slay the Spire is a great game.to a point. Still would recommend the purchase or play it with ps plus or xbox gamepass. It's not a bad game at all, it's just for me it does get boring after awhile and really after a few hours you do feel like this is all the game really has to offer. You can easily tell if your run is going to fail right away in the first few minutes Pros - Good ideas and no bugs -the random events are cool - fun game to play for a few minutes Overall, I think it depends somewhat if you like these type of card games/roguelikes. Enemy variety isn't that good, which is odd considering the theme of the game. Somewhat too dependent on RNG elements, so if you don't get the right cards/relics, you will lose as this game isn't really skill based but more luck in my opinion. Cons -Animations are really bland, for a card game with combat there could of been way more done. Animations are really bland, for a It's a decent game, but I do think the game has a few flaws that's makes it boring after awhile. It's a decent game, but I do think the game has a few flaws that's makes it boring after awhile.
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